Christian Chonardo '20, Ryan Ozminkowski '19 & Evan Perkins '17
For our piece, we hoped to create an interactive experience that allowed users to be both engrossed in a story and dazzled by technology. We asked ourselves how we could do this by combing traditional theatre practices, such as lighting and sound design, with cutting edge technology, like the motion-capture system. Today, with 3D and virtual reality technology, many pieces of art are created entirely in a digital sphere. For our project, we wanted to bring in texture, feeling, and an overall sense of realism. For this, we tried to make all the props and setting elements as tangible and physically fabricated as possible.
The engineering problems were an entirely new challenge for us. We had to learn the motion capture system from the ground up and explore its possible integrations into P5 and compatibility with sound, video, and lights. Although that was the majority of the work, simple things like engineering the projector housing and lighting grid provided many obstacles as well.
We have transformed a digital world into real space. We have taken a concept that could easily be a video game on a 2D screen and brought it to life. At its core, this is a complex computer system modified and beautified through foliage and a compelling story. The storytelling came naturally, but every other component from the motion capture to laser-cutting to prop designing to lighting design was an entirely new discipline that we had to figure out.